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Are you unsure about buying budget drawing tablets? While it’s nice to pay less, the fear is you will have to sacrifice a lot of quality for the price. Many cheaper tablets can be smaller, slower, and quite buggy.
The Huion h610 pro is a different story.
It’s a real drawing tablet at a budget-friendly price. This Huion h610 pro review will confirm that you don’t need to be rich to get a decent pen tablet.
Cheap drawing tablets owe their low prices to a cheaper overall design. This sometimes means that they don’t perform well or lack features you may take for granted if you’re used to high-end brands like Wacom.
With the Huion h610, the only major things lacking are touch functionality and wireless compatibility. The latter doesn’t really matter on a graphics tablet. Unlike a pen display, a graphics tablet is best for sitting right by your computer anyway.
If you’re used to Wacom, the pen may feel a little bit limiting. Otherwise, there’s nothing to really complain about. On their own, Huion tablets are solid options and their best-selling products work really well.
It’s always little things like these that you should look out for before buying a Huion or other cheap drawing tablet.
Weighing these factors against the great price is how you determine whether a budget graphics tablet is worth your money. And in this case, I’d say it is.
At this price point, there’s not much real competition.
The Huion h610 pro offers a surprisingly good value. It has all the important features you could expect of a graphics tablet, it handles well and it doesn’t lag.
It seems to be modeled after the Wacom Intuos Pro, which is a lot more expensive. Even the “cheaper” Wacom Pen & Touch costs more than the Huion. And if you prefer a smoother drawing surface, the Huion could even come out on top.
What makes it Pro compared to the original version? There’s a bigger drawing area and a micro-USB port, the resolution is higher and so is the report rate.
To put it simply, I think the Huion h610 is an amazing option for beginners and hobbyists because it’s both affordable and easy to use.
The Huion h610 has a surprisingly solid build. Nice and sturdy for a budget drawing tablet. It’s kind of like a slightly smaller and lighter Intuos Pro Medium, which seems to be what it aims for.
The Wacom Intuos has a significant quality advantage, but the price difference makes the Huion h610 a worthy contender. Price-wise, it’s closer to a Wacom Bamboo, and that would be one of a smaller size.
The frame surrounding the active area may feel a little thin if you like to rest your hand on it when you draw. But you could just place a thin book next to it if necessary, or do what I usually do and work on your lap where there’s plenty of malleable padding.
Since the Huion h610 pro doesn’t come with a stand, creative solutions like a book or lap will be useful. Thanks to the solid build, you can prop it up without having to worry about damaging it if something slips.
The light weight makes it easy to set up and use anywhere, and really easy to bring with you even in a regular backpack or brief case.
The coating of the drawing surface is a very important feature that not every manufacturer gets right. It can make a really big difference in how well you can use the tablet, especially during long sessions.
Huion h610 pro nails it with its smooth, semi-matte finish. You’ll find it easy to work fast and make long, smooth strokes. It doesn’t seem to catch or squeak, but it does make a fair amount of noise.
However, if you’re used to the paper-like coating of Wacom tablets (or actual paper), it might feel a bit too slippery. This comes down to preference and experience. It should be a nice middle ground for most digital artists.
If it wasn’t for the lack of touch, I’d consider this an ideal drawing surface. Without shortcut gestures and fingerpainting capabilities, it’s not as versatile as a Wacom Intuos Pro. But you can’t really expect that at this price anyway.
With an active area of 10 x 5.25 inches, drawing feels natural and unrestrained. That’s a little bigger than an A5 paper. You’ll find it easy to use with monitors up to about 20 inches.
Beyond that, the size difference becomes a bit annoying. However, it’s still a pretty generous drawing area for this price point.
You get 8 express keys on the side. They’re similar to those of a typical Wacom tablet, but there’s no ring or touch scroll. It’s still nice to be able to zoom, undo, and change brush sizes with a quick press.
The buttons are very smooth, each one having an embossed logo. They’re responsive and easy to use, you won’t press them by accident, although they have a cheaper feel compared to more high-end drawing tablets.
You can specify your own preferred functions for each key in the driver settings if you don’t like the stock settings.
The 16 soft keys let you assign your favorite keyboard shortcuts and custom macros for a really fast workflow.
Especially if you need a somewhat portable drawing solution. Sure beats the “Wacom Bamboo and a laptop keyboard” combo I used to deal with. And if you don’t like soft keys on your drawing area at all, you can just disable them.
Now for the pen itself. It’s a solid pen with a nice shape and weight, 2048 pressure levels, and 2 shortcut buttons. The nib can move a little bit to help make smooth tapered lines.
Compared to a Wacom pen, it’s not quite as good. It’s thinner and lighter with less padding. This is more about preference, you may even like it better this way. There’s no eraser end though, instead there’s a charging port where it would be.
Unlike what many of the faulty manuals and online electronics dealers claim, it uses an internal battery, so you don’t need AAA batteries for this pen.
There are some other downsides to this pen. The first is the lack of nib choices. If you like to work with a range of different nibs, or if you like to use a really soft or hard one, you may be a bit disappointed.
Then there’s the battery operation. Like most non-Wacom tablet pens, it runs on a rechargeable battery. The good news is that you can work while charging the pen, and it holds a charge well, but it’s still not as convenient as a battery-free stylus.
It also comes with a simple, cylindrical pen holder. There’s a holder for the spare nibs and nib removal ring inside. The holder is nothing fancy, but it has a firm hold and screws shut tight.
There’s no software included, other than the drivers.
Installing the drivers is quick and easy. So is customizing the shortcuts, sensitivity, and usable surface area.
If you like to use a lot of different software with your drawing tablet, you’ll be happy to know that the Huion h610 pro is compatible with most popular graphics software. Examples include the Adobe suite, Corel Painter, Manga Studio and Zbrush.
You can adjust the active area to better fit the size and shape of your screen. Adjusting the pen sensitivity curve is also easy. It grants a smooth and responsive drawing experience overall, with no notable lag or jitter.
Driver problems are quite common, as tends to be the case with a lot of drawing tablets. Your computer may not recognize the tablet, or the pen may be unresponsive, for example.
Make sure to follow the instructions given in the manual, uninstall any potential clashing drivers, and update your Huion driver to the latest one after the installation.
I gathered some input by other artists to paint a more complete picture of what this pen tablet is like. Here’s what they have to say:
No graphics tablet is perfect for everyone. If you’re not sure that the Huion h610 is right for you, take a look at these alternatives.
The graphics tablet that most other graphics tablets are trying to be.
It’s got higher overall quality than the Huion, you won’t have any problems with nibs or USB cords falling out from vigorous use. A more advanced pen makes drawing more natural and effective.
The touch functionality is another big plus, giving you many workflow-improving shortcuts.
If you’re a serious artist who craves superb quality and can afford to pay about three times as much as you would for the h610, the Intuos Pro is a great option.
Huion H610 Pro
Wacom Intuos Pro
If the Intuos Pro seems better to you, check it out here.
This is, in essence, the sequel to the h610 Pro. They’ve improved the general design and added a convenient pen sleeve to the side for easier portability.
It has four additional express keys and an SD card slot so you can bring your work without having to bring your computer or HDD.
The pen has twice as many pressure levels, which is ideal if you like perfect controlled strokes. It’s not as budget-friendly as the h610 pro, though.
Huion H610 Pro
Huion 1060 Plus
Ugee is another budget drawing tablet brand. Their M708 is very similar to the Huion in most ways. It’s a bit cheaper, but it’s also smaller and the quality isn’t as good.
There are no soft keys and the overall experience may feel a little crude in comparison. But if you’re on a tight budget, this is a great graphics tablet.
Huion H610 Pro
If you thought you’d be unable to find a good drawing tablet because of a limited budget, consider yourself proven wrong.
The Huion h610 pro has a lot of features that aren’t common on affordable tablets, at least not with this level of functionality. With its amazing price-to-value ratio, this drawing tablet is a great option for both beginners and experienced artists with a smaller budget.
If you want to get better at drawing but have no idea where to start, then you will LOVE this guide.
Below you will find a list of the best free and paid drawing tutorials online.
Each website I’ve either personally tried (which will show a little icon), or has come highly recommended by fellow friends and artists
To make it even easier for you, I’ve provided a quick snapshot to let you know the level of teaching you can expect, whether it’s paid or not and what each site specializes in. I’ve also included a short review and summary of what you can expect.
Speciality: Figure Drawing & Human Anatomy
Intimiated by how much there is to learn about drawing? Stan Prokopenko has bought together an excellent collection of fun resource for artists including simple to follow (and often hilarious) instructional art videos.
The Proko classes feel like you are in the studio with Stan receiving in proper technical instruction. His courses aren’t free, however, they won't break your bank account. Proko gives you the option to buy bundles, saving you even more.
In the meantime, he has set up some excellent free drawing tutorials for beginners on his Youtube Channel.
Cool Feature: Poseable Anatomy Model App
Proko has created a fully poseable, anatomically correct reference skeleton for artists. Available on both Google Play and the Apple App Store, the app provides the movable figure “Skelly” to make the study of anatomy easier and more enjoyable for students.
Official Website: http://www.proko.com/
Speciality: Mastering the basics of form, dynamic and constructive drawing, and the human figure
Run by artist Irshad Karim, Draw A Box's humble beginning was as a subreddit where artists could complete lessons and partake in challenges to further their skills.
The Draw A Box website takes it a step further with in-depth lessons, complete with videos on Youtube, exercises and homework assignments.
Personally, I love the attention to detail. Irshad is obviously passionate about drawing and it shows in the amount of effort put into this free drawing resource.
Combined with a great community on Reddit, beginners can feel comfortable sharing their work and getting constructive feedback from the community.
Official Website: http://drawabox.com/
Speciality: Drawing basics, light & shadows, case studies and speed painting.
Sycra has created a huge variety of content that is great for those new to drawing. His videos are very personal as he walks you through different process as he draws.
His Youtube tutorial videos often highlight common issue when drawing and how he overcomes it. Many of his videos feel like an over the shoulder classroom as he takes you through different drawing processes.
Speciality: Drawing specific characters, celebrities, objects and animals.
Wei has put together an awesome collection of simple, easy to follow videos as he draws people, objects and animals in real time.
He providers plenty of examples while talking you through the process the whole way. His portrait videos are excellent examples of how to draw realistic sketches from reference.
In each video, Wei talks about the importance of reference marks for accuracy, and shading to bring out the forms.
Do you have a soft spot for Sci Fi? If the thought of exotic looking futuristic fighter jets, mammoth battleships the size of cities, and huge space stations gets you excited, grab your Wookie wing man and strap yourselves in.
You've come to the right place.
Below you will find some of the coolest spaceship concept art by some of the internet's most talented artists.
Wondering where to start with your spacecraft designs? I have also included some tips and videos for creating your own spaceships and developing your ideas.
It is very common for futuristic space fighters to look like exotic versions of modern day fighter jets. The wing shape is often different in it’s shape and size, but it still resembles our basic understanding of aircraft.
However, in reality, there is no need for wings in outer space (unless your space craft is used for in atmosphere and out of atmosphere space combat).
This can open up a whole realm of possible designs for you to explore. What shape could it be? Where would the thruster would go? How would the retro-rockets be mounted?
Here are some great concepts to inspire you.
Cruisers are larger military space craft that often play a similar role to our modern warships. They are well armed and have reasonable defenses.
Cruisers tend to specialize in certain roles. This would likely be the case for science fiction. Is your cruiser designed to take out planetary ground defenses? Or does it specialize in clearing space-mines? What would it look like if it was designed to take out enemy fighters?
Check out these impressive concepts.
In a futuristic setting cargo ships would often be the lifeline of many human colonies. These vessels carry goods from one planet to another.
Currently, there are thousands of freighters traversing the sea. You can imagine it would be the same in a futuristic space setting.
Freighters would be designed specifically for the task of carrying a large payload over long distances. They would come well equipped and unload their cargo.
Often they are large ships, for the sole purpose of moving things in bulk. They can often dwarf many of the largest warships.
These warships are built to be quick and manoeuvrable. Often they are escorts for larger ships and convoys.
Frigates are a little bit larger than corvettes and often have more firepower. They are often good for getting into combat, getting their hands dirty, and getting out victories.
They are often used in patrols, or as protection for a capital ship. They often have strength in numbers.
Destroyers are smaller than cruisers and, in most cases, are larger than frigates.
However, you will find that these bad-boys are armed to the teeth with a multitude of weapons.
Their purpose is to seek and destroy. These boats act as escorts for larger fleets and hunt out any threat.
Battleships are the epitome of strength. They can take a lot of punishment and dish out punishment in return.
Battleships are characterized by their heavy armor and massive guns, making them key capital ships. These guys will have multiple different defenses, and guns that could destroy most ships in a single go. They represent the might and power of a fleet.
The simple existence of a battleship can leave opposition quivering in their boots. However, despite their strength, they can be susceptible to smaller aircraft that could out manoeuvre them.
There is so much rich detail in these spacecraft! So what can you focus on to improve your spaceship drawing skills?
Perspective is important in any artform, however, with mechanical objects such as spacecraft, perspective is key to creating believable illustrations.
If you are completely new to perspective, Draw A Box has an excellent guide to understanding and mastering perspective drawing.
If you are looking for something a little more advanced, 'How To Draw' By Scott Robertson is my 'go-to' book. When it comes to illustration, design, and mechanical objects, Scott is a master.
His book is well laid out and well explained. He also has some great Youtube videos that takes you through design concepts and gives you a feel for how he creates his pieces.
Have you come across an interesting or cool piece of technology? If so, take a photo and save it in a folder. This folder will be your go-to resource.
By building up your visual library, you will develop an idea for how these objects look and feel. It could be something small in your home or a picture of modern-day military aircraft. By practicing and drawing these designs and objects continuously, you will develop a natural feel for how a mechanical object may look and function.
The key is to draw these objects. Pull up a photo and spend 30 minutes understanding the shape and how it functions. Recreate it, and play with the look and feel of an object
Creating a visual library won't happen overnight. It will take time. However, continuously searching, drawing and recreating these shapes will give you the skills necessary to create believable compositions.
A useful method to build your spaceship designs is to think of each vehicle being made up of layers.
Everything you design will have a ‘skeleton’; A basic shape and design that everything will sit on. Create that first.
Just like with figure drawing, you want to figure out the basic shape of the body, before you start to flesh out details of the anatomy.
This concept applies to spaceship design. What is the basic shape of the spacecraft? Where will the thrusters go? Will it have wings? Figure out these things first.
The next step is to add the functional details like the pistons, cables, guns and other details. These are the things that sit on top of the structure.
Next is to add the armor plating. Think of plating as the skin over everything else. Where would the armor be? How would things move? What would remain rigid?
Here is a good video to start you off. Sycra, walks you through how he comes up with the general shape, before picking out the details.
What did you think of these awesome designs? What inspires you when designing your space ship concepts?
I'm sure you will agree with me: when you hear the word "practice," it is often met with a groan.
You hear it A LOT.
Every time you ask an experienced artist the question, “How can I get better at drawing?” it’s evitable the answer they will give.
Want to get better at drawing faces? Want to be able to draw your favorite anime character? Looking to master figure drawing?
Yep, you guessed it. Practice.
And there is a reason for that. It’s true. The more you practice something, the better you get at it.
The act of rehearsing a skill again and again, for improvement or mastery is at the core of developing yourself as an artist.
But, what is the best way to practice drawing?
Below I share the three different types of drawing practices you can take on to skyrocket your artistic skills.
You will also find seven simple to follow, highly effective drawing exercises that will boost your rate of learning.
Innate Practice is the practice you inherently get when you consistently draw.
Whether you are actively trying to improve or not, the act of consistent and repeated action over time will improve your ability to draw.
(Cudos goes to Draw With Jazza for coming up the term 'Innate Practice')
It is the type of practice people recommend when they say you should take up a daily sketching habit.
Whether you like it or not, if you commit to a daily drawing practice you are going to see an improvement.
This type of practice is less about actively expanding your skillset and more about volume. It is creating, often at a skill level you are familiar with, at volume.
Drawing on a consistent basis doesn’t have to be a huge commitment! Get a small portable sketchbook to carry around with you.
It doesn’t need to be the next Rembrandt. The act of drawing, whatever it may be, will take you one step closer to mastery.
Ever learned something new and had the compulsion just to draw?
Just finished watching an awesome anime, and are blasted with thousands of new ideas screaming to be captured on your sketch pad?
Inspired practice is when you act on that burning passion to create, try new things, and capture your ideas.
Often this can be an intense drawing session where you completely lose yourself in the process, and come out completely exhausted, with a real sense of achievement. Inspired practice often comes in rapid bursts of learning through observation and enthusiasm.
It can be incredibly addictive too!
However, it comes with a catch. It isn’t easy to maintain.It might be the easiest way to motivate and improve yourself. However, it can be incredibly fickle, difficult to conjure and very hard to keep.
And it can leave you exhausted.
If innate practice is a marathon – steady progress over a long period of time – then inspired practice is the sprint. Trying to go over a million miles an hour over a long period of time will often burn you out.
But, it is still a powerful tool in your creative arsenal.
Before you try and inspire yourself to draw, it is essential to understand one thing: Inspiration is affected by your surroundings and emotions.
We have all experienced difficult times, or gone through depressive periods. It can make inspired practice seem so far away, and unreachable.
The key to this is addressing yourself first before you address your artwork or craft. Otherwise, you will be fighting an uphill battle (which can often make progress slower).
Also, your surroundings will greatly help in improving your drawing.
Make sure you have a clean and tidy workspace, ideally dedicated to your creativity.
A clean space motivates you and inspires you to do great things. Cleanliness also removes any obstacles to expressing your creativity.
Inspired practice can be cultivated through new experiences and information.I am often inspired when I look at movie concept art or play a game that excites me. I will look at art styles I love, and just soak it all in.
Make sure in those moments you have a sketchbook or a good drawing tablet handy to capture that inspiration. Moments like these can be created to feed your projects, ideas, and artwork.
Another way to inspire yourself is to learn a new tool or technique that allows you to do something more efficiently on a computer or paper. Sometimes, you just can't help but grab the closest piece of paper and try out the new tricks you have just learned.
And finally, get out of the house and go somewhere inspiring. Getting out into nature, or go to a museum or art show. By stepping out of your regular routine, and actively seeking these experiences, you can cultivate rapid bursts of inspired learning.
Ultimately, when surrounded by things that inspire you, and are in the emotional state where you are fearless, you can carry out those creative intentions and skyrocket your ability to draw in a short burst of time.
That is the power of inspired practice.
Deliberate practice is a particular type of practice that is purposeful and systematic.
While innate practice might include mindless repetitions, and inspired practice comes in intense spurts, deliberate practice requires focused attention.
It is conducted with the specific goal of improving your ability and performance. It is the type of training where you assign tasks and exercises to do.
It is when you consciously choose to improve.
And it isn’t always fun.
Often you might find yourself gritting your teeth, tempted to scrunch up a piece of paper as you draw the same thing for the 100th time but just can’t seem to get it right. But it is also one of the most powerful and constructive forms of practice.
It can have the same rapid development that inspirational practice has, however, without the need for inspiration. It is more mechanical and intentional.
So, where do you start?
If you want to get better at drawing, here are three steps you can take to find out where to start:
Once you know what you want to improve, and have set a time aside to practice, what do you do then? Here are seven deliberate practices you can take on.
It’s easy for someone to say, "just practice," but how can you practice?
Here are seven drawing practice exercises you can take up to deliberately improve your skills.
This activity involves choosing a single image or object and drawing it many times over with an ever-decreasing time limit.
After doing this at least 20 times, you will notice something interesting...
Look at the first image you draw and then the last image you drew. You will notice you are looser and more relaxed. By this stage, you will be more efficient at being aware of the most relevant forms, details, lines, and silhouettes of the image.
This exercise helps you understand an image or object as a whole because you are rapidly interpreting it.
Below is an excellent example of this exercise in practice. When drawing the eye, don't just practice drawing it once. Draw it, again and again, aiming to get quicker and more efficient.
Yes, you will likely need to refer to any tutorial you are following, however, this method will develop your speed, which moves you towards mastery.
By the time you have done this exercise, you will have drawn the object repeatedly and will be confident you can do it again.
The ability to produce a 2D representation of a 3D object is an essential skill of any artists.
And it isn’t easy.
The task of replicating what you see in a 3D space and producing it on a 2D piece of paper as a representation of 3D space uses a part of our brain that needs to be exercised repeatedly.
Nobody is good at life drawing to at first. It is not something people do naturally. As artists, it is something we need to learn and practice.
Ever heard the saying “Draw what you see, not what you know”? This is what we are training our brain to do.
By practicing drawing from life, you train your mind to understand 3D space and form to eventually be able to replicate and manipulate objects without the objects even being present.
Now by this stage, you might be thinking, "Aaaaah drawing fruit and cups is soooo boring."
It doesn’t have to be. Ultimately, you get to choose what you draw.
Wondering where to start? Check out this video on how to sketch from life.
WARNING: Resist the temptation to draw from a photo.
There is no doubt that working from a photo reference is convenient and easy, BUT it can also lead to the development of bad habits.
You want to master the ability to translate 3D space to 2D space. A photograph is already in 2D.
When you work from real life, you experience you subject matter in a way a photo would never allow. You can touch it, walk around it, smell it and see the object within the context of its environment.
For the purpose of this exercise, stick to drawing objects from real life.
Do you have some how-to art books or videos that you have been itching to try?
A solid tutorial marathon is a perfect way to tackle a new drawing skill. Spend a dedicated amount of time to learn from great creative resources.
The key here is to keep your choice of tutorials to a narrow selection of themes. If you tackle everything from anatomy, to drawing spaceships, or perspective, in one sitting, then your brain will not be able to process it all.
Pick one subject. If you spend several hours consistently and methodically apply yourself to master one particular aspect of art, by the end of that session will have taken very clear steps and learned the finer aspects of that topic.
As a result, you will experience a definite feeling of progress.
Can’t find any tutorials to try? Check out our favorite drawing tutorials.
Deconstruction is when you take a complex image or object and break it down into simple shapes and geometry.
To practice deconstruction, find an image, object, person or animal and break it down into its basic shapes and forms. Many things can be broken down and represented as a collection of cubes, spheres, cylinders and other basic shapes.
It makes drawing so much easier.Breaking down complex shapes into simpler shapes will teach your brain to understand how form and space work. If you can deconstruct something, you can reconstruct it (which is the next exercise)
In the below video, Proko talks about structure, and how it can apply to animals and people.
In the previous exercise, you practiced breaking down an object into basic shapes.
Construction is taking the simple representation of a complicated object, such as the human form or an animal, and filling in the blanks.
When you look at a fantastic piece by your favorite artist, all you see is the finished product. It is easy to look at something like that and convince yourself you can't do that.
However, most artists start with the basic shapes and framework, before refining and polishing everything to produce the final outcome.
You have likely seen the human form broken down into basic shapes. It is easier to manipulate these shapes to create the pose you want, and then add the details, such as muscle structure, later.
Deconstruction is about finding the simple shapes that make up a complicated form. Construction is about using that understanding to reconstruct the same object in any way you wish.
Jazza from Draw With Jazza, shares his method of deconstructing and constructing the human form.
Once you have started to gain a firm understanding of the structure and form of an object, you can start to experiment with it.
Play with variations of a forms shape and structure.
This can be a lot of fun, and a laugh. What's more, is it can help you develop your own unique style.
The key here is trial and error. Experimenting is a journey of discovery. You are going to try something, and it will look horrible. Don't worry too much about it, start your next experiment and see what it looks like.
If you have practiced using the previous exercises, you will have the speed to quickly create these “experiments” and consistent play with new ideas easily.
Don’t avoid the scary things. Attack them head on.
Ever sat down and started drawing a character, and when it came to drawing the hands you feel the urge to just skip it for now, or just put a simple shape as a placeholder?
It is common to be fearful and avoid doing things we are not good at. However, this attitude can be damning in the long run.
For a long time, I avoided drawing feet, hands and mechanical devices.
I love figure drawing, but when it came to hands and feet my characters looked like they had bricks for hands, or were victims of a mafia hit.
And I didn’t draw anything such as cars or bionics for years!
Ultimately, it made me less capable as an artist and hindered my progress.
I ended up setting aside a month to tackle each of these different aspects I was avoiding. I found easy to follow tutorials and books and set aside time (and a lot of coffee) to tackle each of these aspects.
Now it wasn’t a walk in the park. The first couple of days my wife would hear an audible groan every time I sat down to try drawing. I felt like an absolute newb. But after I started to get into the flow of things, it became enjoyable as I began to see improvement.
You don't have to set aside a whole month, however, I do recommend spending a dedicated amount of time (such as an entire weekend) tackling your weaknesses.
Find easy to follow drawing tutorials or books around what you want to approve. It is a very constructive and productive way to develop your skills.
All of these practices have their benefits, but honestly, sticking to just one can make you feel drained and uninspired.
Sticking to innate practice can be a lot of fun, however, doing things without a goal can get draining and uninspiring. Over time you will lose your passion and won’t see any practice.
Practicing when you are inspired is exciting, but you can quickly burn out. It can come in bursts, and often inspiration is not enough to see you through an entire project.
Deliberate practice is an awesome way to learn and measurably grow as an artist. It can also be the most draining and disheartening form of practice if that is all you do.All of these types of drawing practices are important. No one is better than the other.
The easiest way to practice is to take on something that uses all three types of practice.
It can be a series of drawings or character designs. Maybe you want to try produce a comic strip, manga or animated short. The purpose is to choose something that requires some form of repetition.
Have you recently learned how to use a new tool or technique you have been itching to put into practice? Is it on a topic that excites you? If drawing dragons or cyberpunk characters from the future inspire you, then that's what you should make your project about.
Make sure the project challenges you in some way. Does it require a skill that you haven’t used before? Or is the standard of achievement required a little higher? Is the project bigger than what you usually do?
If you choose something that you make for yourself which also that challenges you and inspires you, make sure you complete it all the way from the beginning to the end. When you look back, you can see the progress you've made.
How well you improve with practice will depend on some factors such as how often you practice and the type of feedback that is available.
If you do not receive feedback, either from an instructor or from self-correction, practice can be ineffective, or detrimental to your learning. Bad habits can start to creep in.
To combat this, undertake a paid course where an experienced instructor can provide corrections, or post your work up online for the specific purpose of receiving constructive feedback.
If you do not practice enough, you can often forget what was learned. Consistency will reinforce what you have learned, so be sure to create a habit.
It is better to spend 1 hour each day drawing than to spend 7 hours drawing in one huge chunk on the weekend.
Everyone is at a different level, and some people just naturally improve on a particular activity quicker than others. Keep in mind, for every great picture you see of other artists; there are 1000 failures that you don't get to see.
The only person you have to be better than is your past self.
The key to success is the ability not to give up. Often you will feel impatient with your drawing. Don't expect results straight away. Improvement is a slow and gradual process. You can't be an Olympic level gymnast with a week of training, so don't expect to be a master at drawing after a few days.
For most artists, it can take years of rigorous practice and commitment to achieve a level of mastery.
Practice is a process. Stick with it and enjoy the process.
Drawing can be a great experience. The act of picking up a pencil and practicing is you willing to confront yourself and improve.
Congratulations, you have already won. The fruits of your victory will come in time.
By taking on these different ways of practicing, and taking on the exercises, you will see your abilities improve in leaps and bounds.
Pay attention to what works for you and what doesn't, then relax (don't judge yourself) and try again.
Be patient and be proud that you have the courage to practice.
So, how do you practice? What have you found helps you refine and improve? Let us know in the comment section below.
There is no doubt Zombies have taken the world by storm. Now, I'm not talking about a zombie apocalypse (any day now, I'm sure of it). The undead has crept into popular culture.
Originally horror a subject, they are now featured in dramas, action movies, science fiction, and other genres.
Zombies are taking over, one brain at a time.
Originally they were dead bodies reanimated through magic and religious rituals. These days, zombies are depicted as a result of a viral outbreak, mental disease or parasitic brain bug.
The ideas are endless! From the cartoonish depictions with their stitched-together face and limbs, to their gory and downright creepy realistic counterparts. There is no shortage of great artwork and inspiration.
Here is a tiny portion of some of the best zombie drawings and concept art I’ve found.
The idea of a zombie apocalypse has become somewhat of an obsession these days.
Google 'zombie apocalypse' and you will over 25 million results including movies, tv shows, games, books, research studies, and even survival guides.
This idea has captured people's imagination. How would it happen? How would you survive? Would you survive a zombie apocalypse?
Zombie females have definitely been one of the more interesting takes on the undead. You have your standard gory, and creepy zombies, however many drawings have mixed the zombie genre with completely unrelated subject matter to create something unique.
From pin-up girls to brides; these drawings often find a stylized way to explore the undead. It juxtaposed the gory details with something that is usually visually appealing.
The result is some interesting and entertaining pieces of artwork.
To get good at drawing zombies, you have to get good at drawing human anatomy. There is no doubt, to draw a skeleton, you will need to know what it looks like.
From bones to muscles, understanding and drawing the human body will help you create a believable and dynamic zombie.
When you start to deconstruct the body, this knowledge will help you put the right organs in the right place.
Below is a great video by Proko as he takes you through his process of drawing a zombie.
He also has an excellent course on anatomy. (Gore free for those with sensitive stomachs)
For this next section, I'm going to assume you have a stomach for a bit of blood and gore. If you don't, just stick to the above...you'll be fine.
With any genre, working from reference can vastly improve the realism and believability of an illustration. For this reason, developing a visual library is important.
Find images of injuries, cuts, and how the body reacts to damage. Study bruising and images where there has been a lack of blood supply. What does pale dead skin look like? What does fresh blood look like? What color is it ten days later?
(Yep, I told you this section isn't for squeamish people.)
Study skin diseases, sores, and wounds. What does a wart look like? How would a giant pimple look oozing puss? Study photos of people with older skin, who are pale and unhealthy.
These might not be the most pleasant things to look at (and people might think you are a psychopath) but it will stimulate ideas and help you create more believable zombies.
What fascinates you about the zombie genre? What tips do you have when drawing?
Short note: There are so many amazing artists out there, that we have had to divide this post.
Instead of having one mammoth post with over 100 images, we have divided it up into guys and girls. Below we have included all our favorite male cyberpunk character concepts.
Cyberpunk is so full of depth and complex characters. The contrast of futuristic tech with the grungy underbelly of society, common in Cyberpunk artwork, is visually spectacular.
It's no wonder it is becoming more and more popular.
Are you wondering how you can create a believable and exciting character?
Below we have listed our favorite cyberpunk character concepts.
From hackers to assassins, detectives and gang members, each artist has created their cyberpunk character with a unique flair and personality.
I've also broken down common patterns in the cyberpunk genre, and what you can practice to improve your character design skills.
Cyberpunk is a sub-genre of science fiction. It focuses on the people living on the edge of a futuristic society.
Cyberpunk isn’t about your clean-cut space operas; it is about the people who live on the outskirts of a futuristic society.
Often Cyberpunk is set in a future dystopian society. Many of the themes are grungy and often show the breakdown of modern society, corruption, and social upheaval.
Each of the characters shown below has a unique attitude and style. Cyberpunk characters are often anti-authoritarian, highly technical, occasional hackers, just doing their own thing.
Blade Runner is a good example of Cyberpunk in popular media.
Set in Los Angeles in the future, it juxtaposes the futuristic neo-lit city, with the dirt and grime of the back alleyways. It explores how the people of this underworld, live and survive while living on the edge of society.
Often the themes of Cyberpunk are about the people, their relationships and the things they are dealing with, rather that the vast space operas associated with Sci-Fi.
Classic Cyberpunk characters are often alien loners who lived on the edge of society in a moment of technological change. It is common for them to have radical body modifications such as robotic arms or legs and other cyber enhancements.
Without further ado, check out these great artworks below.
Looking at these images, it can be intimidating, particularly if you have never drawn one of these characters before.
So what can we take on to create a dynamic character that is believable and oozes personality?
Here are a couple of things I can see that would help. If you have any more tips, feel free to share them in the comments section below.
With any character design, having a solid understanding of the human figure and anatomy is essential to creating a convincing character.
Practice drawing dynamic poses and gestures. This will give you the opportunity to create a character that displays their own personality through the way they hold themselves, and the movement that is captured at that moment.
Part of that is understanding weight and form.
For example, if you have a guy with a massive cybernetic enhancement that replaces his right arm, that's going to have some weight to it.
Instead of his weight being centered, it will be more towards his right side. This would impact the way he holds himself and moves.
Practicing the human form, weight and anatomy will help you create a believable character, no matter what the genre.
Understanding the human form is a essential with any character concept.
However, in cyberpunk, it is about the integration of technology and how technology looks.
Look around your house and see what technology you can draw. It could be your mobile phone, your computer, or your drawing tablet.
Draw these devices and develop your understanding of how mechanical devices look. Now, use your imaginations and think how these devices might look in 10, 50 or 100 years time. Explore and draw how you think that might look.
Then bring it together with your understanding of the human figure. What would those items look like when integrated with people? What would be different in the way people interact with them?
Play with those ideas.
Regarding robotic limbs, once you have that understanding of anatomy, you can play around and consider what that limb might look like if it was made of metal or plastic. Ask yourself 'What part of the body moves and how would a mechanic limb function in order to be a believable substitute?'
It's no secret that cyberpunk characters have a distinct style.
These individuals are often on the edge of society in a sci-fi universe. To gain inspiration, look at the subcultures on the edges of our society today.
It could be the punk scene, trance scene, goths; these people subcultures in our larger cultures. They could be rebelling against something, or have their unique forms of self-expression.
Use these styles as inspiration when exploring your characters look.
Adapt these styles to what they might look like in 100 years time.
Alternatively, look back in time. Fashion works in cycles. What would fashion from the 1800s or 1920s look like if it was set 100 years in the future? What would they look like if they were set in a science fiction universe?
Then the trick is to bring it all together.
Once you have played with the above ideas, you can bring it together and create a cool cyberpunk guy or cool.
The trick is to avoid any over elaborate imagery.
Cyberpunk is a pretty crazy type of genre. You have complex human characters, combined with futuristic tech, intricate interfaces and all set in a backdrop of a gritty dystopian world.
Striking a balance between creating a compelling scene and character is key (easier said than done). It's about creating a balance between all this complexity and keeping it simple enough not to be overwhelming.
Composing any character takes practice (I’m still learning myself). But taking the above images as inspiration and play with the different ideas mentioned, you are going to have a lot of fun creating a character.
If you have any further inspiration, ideas or images that would be cool to share, put it in the comment section below.
Looking for inspiration and ideas? Maybe you want to try something new?
Aliens are always fun to draw. There is no shortage of crazy stuff out there. But, sometimes it's always fun to play with something a little more 'human.'
So, grab your pencil. Pull out a fresh piece of paper.
Let's explore how can we take the human form and transform it in a way to make it look believable yet completely alien to us.
And that's what some of these humanoid alien concept artists have created with these works. Each artwork has it's own character and flavor. Many are cool, fun and some are downright creepy.
(Personally, I love the alien characters that could pass as everyday 'people' from a completely different alien race.)
Check out each awesome humanoid alien concept art below.
As I was looking through these images, I asked myself "how do these artists do it? Where to they get their inspiration from?"
Obviously, you can get inspiration from other artists, however, what each artist has shown is a great understanding of the fundamentals of figure drawing.
A common pattern with many of these alien concepts is the artist has taken bits and pieces of the human anatomy and distorted it in some way.
They may have elongated the torso, stretched out the limbs, exaggerated certain parts of the body, however, all of them are based on the human form.
From their understanding of human anatomy, they can create something that is believable as well as foreign.
As observers, we look at their character design and understand that it could work because the artists have a solid grasp of anatomy and movement.
They understand what looks natural and believable and what just looks out of place.
Many times they may have changed the length of a limb; however, they have kept the anatomical structure, to make it believable.
These artists have been inspired by other lifeforms and incorporated them into their art.
Many artists have mixed traits of other animals and even plants, with the human form to create something new.
Many of the alien concepts above are inspired by mammals, reptiles, and even jellyfish!
They have gone to the weirdest animals on earth and asked themselves “how can I create and mix it with my understanding of the human form and create something alien yet believable?”
How can you develop your skills and draw believable human-like aliens?
Practice the human form. Understand the anatomy and how it works.
Then play with it. Stretch those arms. Give those finger lengths. By understanding the human body.
Also, combine your understanding of the human body, with traits of different animals. You can find some weird and inspiring creatures just by searching on the web.
Download the high-resolution copies of the images above and study each artwork. What did they change? What did they keep? What did they add? What proportions are different? Once you have looked at it, try it for yourself.
My favorite is the designs by Nikolas Pascal. He has used photos from a clothing catalog and put alien heads on the human bodies. It looks awesome!
And it works. These aliens look like teens from an alien race, just doing their everyday thing. It's fun, and it's exciting. It comes from understanding how everything works and playing with it.
So what did you love above about these humanoid aliens? What have you discovered playing with these ideas? Leave a comment below.
I love figure drawing, but I’m sure you will agree with me when I say
Figure drawing is arguably one of the most difficult subjects you can take on as an artist.
However, the skills you gain from drawing the human body can be applied throughout many other forms of art.
Below, I have put together a collection of amazing figure drawings from both well-known masters and undiscovered talent around the internet.
At the end of the article, I've also included some great tools, tips, and resources to help you improve your skills at drawing the human figure.
In essence, figure drawing is capturing the human form. It’s observing and drawing the shapes, posture and anatomy of the human body.
To be blunt, you are sitting down and drawing people.
Sounds easy, right? Not so.
It is about refining your attention to detail and training your hand to draw what your brain sees.
You are looking at a figure, and capturing their gesture, the light, and shadows on the body. You are searching for the details that give an expression or convey an emotion.
You can spend hours on a single figure drawing, or you can do a series of quick sketches to capture an imprint of the person’s gesture.
A drawing can be highly detailed and anatomically correct (Figure Study), or a series of quick, loosely drawn images that capture an expression, and the flow of the body (Gesture Drawings).
Continue below to see some excellent examples of figure drawing.
Life drawing often includes studies of nude models. The following images may be inappropriate for work or school. If you want to get a copy of the images to study later, click here and I will email them to you.
Life drawing is when you draw from observation from a live model.
The model can either be clothed or not clothed. Many people prefer minimal clothing to study and draw the human anatomy.
The benefit of life drawing over a picture, is you don’t have the distortion of the camera impacting what you see.
In real life, a model is right there allowing you to develop the skillset to draw an object without relying on a still image.
A life drawing can be a complete work of art, or it can be a study of the human body.
If you have the opportunity, seek out your local life drawing class. Regularly drawing from life is an excellent practice to take on.
Gesture drawing is a type of figure drawing aimed at quickly capturing the gesture of the human body (Hence the name).
A gesture drawing is often quick sketches laying out the form, actions, and pose of a model. This can be done with a photo reference or with a live model.
The time spent on each pose can range from 1 minute, 2 minutes, 5 minutes, to 20 minutes. The aim is to capture what you can in that time.
For shorter periods, it can often be a series of lines to capture the flow of the model. Typically, it involves and artists drawing a series of poses in a short amount of time.
Gesture drawing can often be used as a warm up before a longer life drawing session. It is unquestionably a skill to cultivate.
What I love about quick sketching, is you don't even have to go to a studio or have an image in front of you. It's something you can do anywhere.
Sitting at a café, waiting for your bus. You can use these opportunities to quick sketch actions and gestures people present to you at that moment.
Whenever there is a moment in time that enables to capture a person's expression, it's an awesome opportunity to practice your gesture drawing skills.
Get out of the house, get away from the screen and get out into reality.
It can be a pleasant exercise to do with friends. Go out have a cup of coffee and draw the people and world around you.
The primary purpose of figure drawing is to facilitate the study of the human form in motion. People should be able to look at it and articulate what the figure is trying to do.
Can you see whether the model is running, twisting, grab something up higher, or swinging a bat?
Gesture drawing not only helps capture a motion in time but also the expression of emotion. Does the pose you have drawn capture the emotion present?
This quick sketch of someone's gesture is an excellent method of training your hand to capture what the brain already see. It is different to figure study which is done over a longer period.
A figure study is a drawing or painting, of a human body, made usually over a longer period of time for the purpose of studying the human form.
This could be capturing the anatomy of the entire body or a part of the body.
It can be an exploration of how light reflects of particular muscle groups. Or it could be how the body looks when it is held in a particular form. What you choose to study is up to you.
Figure studies are often made in preparation for a more composed and completed work.
By preference, figure studies are usually done with a live model. However, you can also use images a reference. If you want a challenge you can go off your imagination and memory.
Reference models can be clothed; however, many artists prefer nude models so they can accurately capture the anatomy of the figure.
Nude is preferred as it allows the student to see the muscle groups. They aren’t hindered by clothing or fabric.
It's no secret; practice is the key to drawing figures.
You aren’t going to create a masterpiece in you first, second or even third sitting.
I highly recommend going and trying it your local life drawing class.
Every life drawing class I’ve been to has been super friendly and welcoming. All you need is your sketchbook and pencil.
If you don’t want to go to a life drawing class, or there is not one available in your town, then there are plenty of websites that provide high-quality images to use as a reference. Many come with some great tools to help you practice.
They also have free to use drawing tools, that allows you to set a timer. Perfect for quick sketching and gesture drawing.
If you want to take it a step further, New Masters Academy has over 10,000+ high-quality images with thousands of different poses and models.
It also has a fantastic 3D content program that allows you to pick a 3D model, rotate it, and adjust the lighting to where you want it. It's excellent if you want to practice figure drawing with a light source coming in from a particular angle.
It is a paid resource; however, it is awesome if you need a reference for a specific pose with a specific light source.
If you are drawing a scene, and your character is in a particular pose, you will likely be able to find that pose in their library, and then move the lighting to where you need it. You will then have a great high-quality reference to go from when you are completing your piece.
My attempt at figure drawing
There are thousands of free and paid resources out there.
My favourite is Proko’s figure drawing bundle. He has created a great collection of easy to follow step-by-step tutorials that will accelerate your figure drawing skills.
If you are thinking of signing up to New Master Academy’s image library and 3D content then for a few dollars more you can also access their video library of amazing tutorials by some of the world's top artists.
While they don't go into as much detail as Proko or New Masters Academy, they still an awesome resource for beginners.
Figure drawing is an incredible skill to have. There is always something further you can delve into, master, and experiment with.
No matter how many times you draw the human figure, there is always something new to discover, try and explore.
Got any tips and tricks when it comes to figure drawing? What do you love about it? Share in the comment below.
Cyberpunk is notorious for some badass women. They’re strong, charismatic, and they are not afraid to dominate the competition.
Don’t cross them; these cyberpunk girls can kick your ass.
Below, we have found some of the best female cyberpunk character designs on the internet. I've also included some ideas you can take on to create your own awesome cyberpunk girl.
Cyberpunk is a subgenre of Science Fiction. It's set in the future, but it is more along the ideas of a "High tech, low life."
These girls are in a futuristic environment, but are more the grungy subcultures, hanging out in the underbelly of a future world.
They are the hackers, the gangsters, the people not afraid to get down and dirty.
Common attributes of Cyberpunk is the advanced technological and scientific advances such as cybernetics, cyborgs, and robotics. However, this advanced technology is juxtaposed with the breakdown of society.
Often the typical cyberpunk character is the alienated loner, living on the fringes of society, often with a modification of the human body.
Women in cyberpunk are not your usual damsels in distress. They are out on the front lines, kicking ass, and giving the men a run for their money.
The cyberpunk genre is full of anti-heroes, and the women are no different. They are complex, tough, often scary, but they often have a vulnerability about them. They are not afraid to take charge.
There are never two of the same kind of female characters.
Check out these impressive examples of cyberpunk girls shown below.
Some of these images are incredibly dynamic. There is a sense of flow and movement. So how did they do it?
I've listed what I can see you can take on to improve your cyberpunk character designs. If you have other tips and ideas, feel free to share them in the comments below.
To capture the essence of a character, understanding the human figure and how it moves and expresses itself is key to creating believable and expressive cyberpunk characters.
Figure drawing is essential for anyone wanting to develop their character design skills.
Play with dynamic poses and gestures. Looks at the flow and composition of the images above, to get an understanding of how it starts to work.
What are the common direction and lines in the composition that make each piece stand out?
If you are looking for ideas, study modern day subcultures for inspiration.
Many of the images are inspired by the punk, trance, gothic and music subcultures. Look at how they dress. What type of hair styles do these people have?
Cyberpunk is very much about a subculture of people on the edge of society in a science fiction universe.
By looking at those subcultures on the edge of our current modern society, you can start to image what this group of people might look like in 10, 50, 100 years time.
Look around your room and take note of all the technology you see. Your phone, your laptop, maybe your drawing tablet. Ask yourself, 'what would these things look like in 10, 50, 100 years time?'
Draw these items that you use every day. Draw them as they are now, and understand their shape, functionality, and form. Then imagine what they would look like in the future, and sketch them.
Look at how this technology could then be integrated to be part of the human body and draw them once again.
Even though you may have practiced poses, gestures and dynamic drawing, develop your understanding of human anatomy.
Cyborgs and mechanic limbs are a common attribute in cyberpunk. By understanding how anatomy works and how they human body moves, you can use this knowledge and adapt it when creating these cybernetic enhancements.
What muscles create what movement? When you understand these dynamics, you can see how machinery could integrate or replace a part of a body.
For example, how could I have something to replace the upper arm? When I recreate a mechanical arm, what's going to take the place of the bicep? Can the bicep be armored, and the workings hidden underneath? What would it look like if limbs were made of metal and plastic, instead of muscle and bone.
Add these ideas to your drawing practice, play, put them together and see what comes out of it. Don’t be afraid to try random things - they might just create something awesome!
The right tool can transform the quality of your art and inspire you to master your craft. But Wacom has quite a bit to choose from, so how are you to know which device to go with? What features are most important for the specific work you do? In this article, I will help you decide which is the best Wacom tablet for your needs.
Wacom is the market leader in digital interface products, interactive pen displays, and pen tablets. The company serves a wide variety of creative hobbyists and professionals in animation, film, photography, manga, and more.
If you’ve been creating digital art for long, you’ve likely already heard people claiming that it doesn’t get any better than Wacom.
Though that’s a matter of opinion, it’s true that Wacom is the most recognized name out there for graphics tablets. And while competition (such as Huion, Monoprice, or Ugee) does exist, none of the competing brands are as known or trusted in this area.
This is one of the reasons Wacom continues to dominate the market, but far from the only one.
Wacom has been able to offer unique technologies that other brands haven’t, like styluses that you don’t have to charge. Their drawing tablets provide the stylus with power using resonant inductive coupling.
This is a fancy way of saying that the pointing device doesn’t require any power.
And as a result of this, the pens are slimmer, lighter, and don’t have batteries inside. Wacom has put intellectual property patents on technologies like this for tablets, forcing competition to license its patents or use other technologies.
And even once those patents expire (as some already have), it will still take competing brands a while to catch up in terms of these key features.
Wacom products also have wireless kits to unclutter your desk and make your tablet more portable.
When you’re deciding which Wacom digital art tablet to go for, the first thing to think about is which line to select.
If you’re seeking something affordable, the Intuos line will have the lowest price tag.
If you’re somewhat new to photography, drawing, or art school, these tablets are probably going to fit your budget better than other Wacom products.
There’s also a higher performance version of the Intuos, the Intuos Pro. As you might have guessed by the name, the Pro is aimed at creative professionals while the ordinary Intuos was released for hobby artists. The Pro is the next step up from the Intuos Pro 5 and has a tablet pen with reduced latency and 4x pressure levels.
If you plan to spend a lot of time using Lightroom or Photoshop, you may prefer the pen-on-screen experience and want to choose a Cintiq.
Instead of having to draw without looking at your hand, which can be hard to get used to, these let you draw or edit right on the tablet surface. Although a unit with a screen does sound automatically superior at first glance, the Cintiq tablets cost much more than a drawing pad.
Cintiq tablets, for example, are often sold for between 10 and 100 times more than Intuos products. If you must have a screen but also don’t want to break the bank, you might be able to compromise by getting a smaller tablet.
The Wacom Mobile Studio Pro line is a portable graphics tablet that allows you to draw on the go without needing a laptop. Like the Cintiq drawing tablets it offers a professional pen-on-screen experience, but with the added portability.
It is a high end tablet range and comes in 13 or 16 inches.
Digital drawing pads all go up in price the bigger their active work area is. The Cintiq 13HD, for instance, costs less than the 22HD. There are two things you need to consider when choosing the size of your tablet.
Picking the right choice in terms of size will depend on what you’ll use the tablet for. Medium drawing tablets are popular as they offer enough space to draw freehand but aren’t as convtablenient for desks with limited space or for mobile use.
As someone who travels a lot and works from many different places, I would prefer either a small or medium tablet so I could bring it with me wherever I go.
If you select a graphics tablet, you should choose a size relative to the size and resolution of your monitor. The smaller the surface of the tablet, the less you’ll have to move your hand to operate the cursor. But choosing one that’s too small will make it hard to make fine selections and can cause a jerky cursor. Getting a tablet that’s too big for your monitor will likely feel too slow and tire your arm out.
When trying to strike a perfect balance between screen quality, price, and tablet size, keep in mind that a portion of your work surface will be used for software controls. You may need to rearrange your tool palettes or desktops to accommodate this, or you might choose to use full-screen mode.
Just remember that if you want to get a smaller tablet for its affordability, you might need an extra monitor for non art-related tasks.
The Wacom Intuos is suitable if you’re on a budget and is the smallest tablet on the list at 7.87 by 6.3 inches. This makes it super portable. If you want something slightly larger, the Intuos Medium is 10.4 by 7.8 inches.
If you’ve been looking for a lightweight replacement for your computer mouse to draw with, this could be a solution.
Overall, this tablet has everything to cover very basic digital drawing, painting, and editing needs.
The tablet is responsive, has an easy-to-grip stylus, and programmable buttons for easily erasing mistakes. Depending on how hard you press the pen, it will draw thinner or thicker lines. With 4096 levels of pressure sensitivity, you have a lot of control.
And it’s small enough to use with a clipboard for extra stability, to give you an idea of how light it really is.
The Intuos Art Pen and Touch could be considered the a slightly cheaper alternative to the new intuos, however it doesn't come with some of the newer bells and whistles. The active area is about the same size as the entire Intuos Draw tablet at 8.5 by 5.3 inches.
If your main goal is to get a tablet for drawing and don’t want to spend the money for a drawing tablet with a screen, this is probably the best option.
Though it’s bigger than the first drawing pad we covered, it’s still small enough to save desk space and free you from the imprecise shakiness of working with a mouse.
If you’re seeking the best Wacom for Photoshop, you will probably want something a little more advanced than the Draw or Art.
You can switch between using the whole active area of the tablet or mapping a small corner of it to correspond to your monitor. This is a good feature if you like being able to control your whole screen while keeping your hand in place.
If you want a product with a screen you can draw directly on and can spare the cash, the Cintiq 13HD could be a suitable place to start. This would give you more room to work with but is still small enough not to have to use your arm a lot as you draw. It comes with the Pro Pen, so it has 2048 pressure levels and tilt recognition.
For what the product is, it’s actually pretty lightweight and easy to maneuver around your desk or hold propped up against your lap. At the same time, it’s substantial and durable enough not to feel flimsy or cheap.
Bold description here
If you’re a photographer and need an even larger tablet, this could be the best Wacom tablet for you. Its widescreen format and large 21.5-inch screen make it suitable for motion graphics, design, illustration, and animation, too.
It would be the Intuos Pro as the best tablet for artists all around. It’s useful for both photography and sketching work and has the best pressure levels out of any of the products on this list. It also comes with the convenience of an adjustable active area and 3 sizes to choose from.
Although it doesn’t have a screen, the scroll ring, tilt response, and ability customize the surface area could be a worthy trade, especially if you work in multiple creative mediums. It’s big enough to feel natural, yet small enough to be portable. This could be the best Wacom tablet for you if you value versatility over all else in your art tools.